EIS Persistent Switches

EIS Persistent Switches

Version 1.0.0



  • Persistent game data
  • Persistent switches
  • Familiarity
  • Encoded data when deployed



Download “Persistent Switches” EISPersistentSwitches.js – Downloaded 51 times –



  1. Download the plugin
  2. Place it in your js/plugins/ directory
  3. Add the Plugin to your PluginManager at the very bottom
  4. Enjoy!


In-Game Examples



4 thoughts on “EIS Persistent Switches

  1. I don’t get what the plugin’s purpose is. It helps encrypting switches when you publish your game?

    1. The plugin creates persistent switches. Unlike the game switches, these switches don’t get overwritten by a game save. That means you can create events in your game that are not tied to the player save file.
      A good example is remembering player playthroughs, NPCs that only show up on a future playthrough, etc, etc. Dynamic music for your title screen even if the player has had all of their save data deleted.

      A good example of the last one is the Nier Automata game. In that game, the player can choose to have their save file deleted. If the player does so and gets that ending, the player gets a new background on the title screen for example.

      Just some of the uses off the top of my head.

      1. Oh, i see now. Thanks for your interpretation and reference ideas. Yeah, this plugin’s function is hard to cover without these examples. I myself don’t know if i want to implement these function or not. ^-^ But it sure is useful at some points.

        1. Yea, I find these things to be small useful bits that could be interesting to players. As of right now, I’m working on getting these kind of plugins to work in the browser. Definitely not an easy task.

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