Rem Dictionary

Rem Dictionary


This plugin is an extension of the Rem system; it takes advantage of the predefined dictionary tab in the plugin to create a scene that allows the developer to create a dictionary, or book of sorts, of important need to know terms in-game.  This is great for world-building. We also have categories available for people who want to place each dictionary item underneath a certain category. Furthermore, it supports whitelisting to slowly expose the player to more content as the game goes on.

Version: 1.01

Script File

Download “Rem” Rem_Heart.js – Downloaded 777 times –

Download “Rem Dictionary” Rem_Dictionary.js – Downloaded 369 times –


  • Dictionary Scene
  • Increased world-building capability
  • No real limit on the number of dictionary elements
  • Word Wrapping
  • Text Code Support
  • Icon Support
  • Categories Support
  • Whitelist support
    • Add/Remove categories and their contents with whitelisting


  1. Download the plugin and save it with the name “Rem_Dictionary” inside of your js/plugins folder
  2. Place the plugin below Rem_Heart in your PluginManager.
  3. To add new words to your dictionary, simply create a new text file with the word
    1. Type the definition into the text file.
    2. Enjoy the newly added word to your in-game dictionary.
  4. To deal with categories, place the “category.json” file in your Rem/dictionary folder
    1. Place the files you want underneath a specific category in the list area with their name in the dictionary folder.
      Example: File called Anime.txt and want it under Locations? You would type: “Anime” inside of the list section in quotes under Locations like the People category in the example below.
  5. To access the scene use the script call: “SceneManager.gotoDictionaryScene()
  6. To access the advanced use the script call: “SceneManager.gotoDictionarySceneAdv()
  7. Whitelisting? Look at the help section in the plugin for more information. It provides examples of how to use it; it removes categories or content from the scene depending on the script call you use.


Category JSON File Example

In-game Examples:

Newly Added Category Menu Selection

Updated Screenshot Version 1.01



Text Code Support Example

The \C and \I are regularly supported text codes in RPGMaker MV, which change text color and draw an icon, respectively.

Thank you to anyone who decides to use this script; I appreciate it! Also, if you have any suggestions for this plugin, please comment down below with your thoughts and opinions. I would love to hear them.

3 thoughts on “Rem Dictionary

  1. Hello Kino!
    Recently I’ve tried to implement this add-on in my game but when trying to start up the game it wouldn’t start at all. The Error screen says “Uncaught ReferenceError: RemIn is not defined.” This is very likely because I did not implement the plugin correctly, because I’m not very well versed in how plugins and scripts work.

    I believe I downloaded the plugins in the correct place, but doing anything with them is confusing because according to the instructions there is a folder for the RemDictionary in which our files are supposed to go, but I can’t find it anywhere. Am I supposed to make this folder myself or something else?

    I hope you can reply with any help you can offer for the plugin. Thank you for your time.

    1. Hi Celeste; give me some time and I’ll come up with a solution to the issue! You need the Rem_Heart plugin and such too!

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