Following up from my post on the differences between embedded vs Web-based MV. I have mentioned Node.js. As the beginning of a longer series, let’s talk about Node.js
The Node.js, What is it?
The Node.js Awesomeness
As developers, it may not seem too apparent how this could help us, but if we wanted to run code in the background for our game, this could be immensely helpful. For example, compressing image files while the game is running to keep load times short when showing images on the screen. Or, making live edits to a text file while the game is running to give NPCs more interesting things to say. Creating events within our plugin that we can call with script calls. Getting information from a website and using that information in our game. These are just examples, not even considering what you could do with npm. Now, this is just an overview, the next post will cover making our first plugin in RPGMakerMV with Node.js.
Now, this is just an overview, the next post will cover making our first plugin in RPGMakerMV with Node.js. If you want to learn more about Node.js and the insides of RPGMakerMV stay tuned in and happy game-making!
Get Node.js: Node.js Website